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Graphics Updater Updated again!

The earlier release of the Graphics converter had an unforeseen issue in requiring the Microsoft Visual C++ Redistributable to be installed.  This has now been patched out and version 0.00.05 released which requires no additional libraries. Sorry for any inconvenience or frustration this has caused.

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RISC Disassembler

We have just made available a little tool that has been in the works for the last few weeks.  It’s by no means perfect but has served us well in our endeavours so far. We are pleased to present to you, the U-235 Disassembler.  A simple disassembler that understands the Atari Jaguar RISC cores, and […]

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Updated version of Jaguar Graphics Convertor released

Our graphics convertor tool has had a minor update to allow it to function without needing you to install additional libraries.  It still makes use of the excellent ImageMagick libraries, but these are now statically linked into the binary. So now it can still read all of the image formats, but is all contained in […]

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GPU in Main… Science!

This can be somewhat of a taboo in the Jaguar world, and it seems to crop up every once and a while, sometimes heralded as the ultimate fix, sometimes just mentioned as an interesting quirk.  The RISC CPU’s in the Jag have their fair share of bugs, one of these is related to the GPU […]

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SoundEngine 0.21 released

A much smaller than originally planned update, I was just too excited to get the new pad reading release out there, as well as the updated manual. As well as the release of this version I have also updated the website to include a list of known and resolved bugs.  If you find a bug […]

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Manual work

Another night spent working my way through the SoundEngine manual, version 0.21 nears launch, so there is a new feature to document, some old features I had forgotten to document (Thanks CJ for pointing those out 🙂 ) and a general tidy up here and there. Still hoping to have the next version out this […]

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Freeing up RAM and bus

Resources can be quite tight within the Jaguar system.  All though CPUs fighting for time on the bus, only 2MB of RAM, 4MB (mostly) of cart space.  Compromising assets to make a game fit or work isn’t something you want to do, especially the people that have created those assets 🙂 With that in mind […]

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Inclusion in Rebooteroids furthering feature development

It’s quite an exciting time in the U-235 bunker at the moment, work has been progressing nicely these last few weeks adding some extra features to the SoundEngine.  U-235 are very proud to have had our SoundEngine selected for use by Reboot in their RAPTOR Engine and the subsequent games based on this technology.  So […]

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Sound Engine 0.20 RELEASED!

It’s been far far too long, and not all of the features I hoped to get in this release are there, still plenty to do and add.  A significant bug was identified by Matmook of Jagware which would result in small looped samples sounding terribly off key.  This release fixes that bug. In addition to […]

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Jaguar Graphics converter beta released

It’s been a long time in coming!  I initially wrote this tool many many years ago, then lost the source, but back then it worked only for a very very limited selection of BMP source files.  This has bugged me lots, so when I started re-looking at Jaguar development I rewrote it from scratch.  However, […]

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