Developer

Developer resource news

Object list chart

I have just added a new page to our Developer section on this website. The Object Lists page only has a simple chart to aid in creating objects for the Object Processor, I did think about making it a simple news post but didn’t want it to be more complicated to find than it needed […]

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U235 SoundEngine 0.23 released!

After a 4 year break, why not go for the other extreme? So here we are with roughly a week since last release!  and quite a bit done too (full details in the changelog). A significant change has been made to the way fine tunes in modules are handled, this has removed the need of […]

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SoundEngine 0.22 released

After over 4 years! unfortunately most of those years have been spent languishing in a variety of code repositories and not being developed.  Although along the way some bugs and omissions have been patched and a small amount of tidying up.  Nothing too ground breaking, equates for Joysticks are correct in this release and the […]

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Minor update to U-235 Disassembler

A new version of the Disassembler has been made available, there are only some minor improvements here.  The project that this was being developed for has been put on hold due to other commitments, however I have pushed this to release as it resolves a bug that was raised indicating an error with JRISC GPU […]

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Graphics Updater Updated again!

The earlier release of the Graphics converter had an unforeseen issue in requiring the Microsoft Visual C++ Redistributable to be installed.  This has now been patched out and version 0.00.05 released which requires no additional libraries. Sorry for any inconvenience or frustration this has caused.

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RISC Disassembler

We have just made available a little tool that has been in the works for the last few weeks.  It’s by no means perfect but has served us well in our endeavours so far. We are pleased to present to you, the U-235 Disassembler.  A simple disassembler that understands the Atari Jaguar RISC cores, and […]

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Updated version of Jaguar Graphics Convertor released

Our graphics convertor tool has had a minor update to allow it to function without needing you to install additional libraries.  It still makes use of the excellent ImageMagick libraries, but these are now statically linked into the binary. So now it can still read all of the image formats, but is all contained in […]

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GPU in Main… Science!

This can be somewhat of a taboo in the Jaguar world, and it seems to crop up every once and a while, sometimes heralded as the ultimate fix, sometimes just mentioned as an interesting quirk.  The RISC CPU’s in the Jag have their fair share of bugs, one of these is related to the GPU […]

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SoundEngine 0.21 released

A much smaller than originally planned update, I was just too excited to get the new pad reading release out there, as well as the updated manual. As well as the release of this version I have also updated the website to include a list of known and resolved bugs.  If you find a bug […]

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Manual work

Another night spent working my way through the SoundEngine manual, version 0.21 nears launch, so there is a new feature to document, some old features I had forgotten to document (Thanks CJ for pointing those out 🙂 ) and a general tidy up here and there. Still hoping to have the next version out this […]

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