Category Archives: Developer Tool

Object list chart

I have just added a new page to our Developer section on this website. The Object Lists page only has a simple chart to aid in creating objects for the Object Processor, I did think about making it a simple news post but didn’t want it to be more complicated to find than it needed to be, so it now has it’s own page.

Hopefully others will find this useful.

Minor update to U-235 Disassembler

A new version of the Disassembler has been made available, there are only some minor improvements here.  The project that this was being developed for has been put on hold due to other commitments, however I have pushed this to release as it resolves a bug that was raised indicating an error with JRISC GPU pack/unpack instructions.  This build resolves that issue.

If you are using this disassembler against Jaguar RISC GPU code, I would recommend you update to the latest version.

Details of other changes are in the changelog.

(Want this for another platform other than Windows? if so, please let us know)

RISC Disassembler

We have just made available a little tool that has been in the works for the last few weeks.  It’s by no means perfect but has served us well in our endeavours so far.

We are pleased to present to you, the U-235 Disassembler.  A simple disassembler that understands the Atari Jaguar RISC cores, and can even scan through a binary and locate possible locations for RISC code within it!  Handy if you are trying to find where your code has ended up in that 4MB binary.

In addition to the Jaguar RISCs there is also limited support for MIPS R3000 code too, the output from this is missing a significant number of Op-Codes and is more likely to be at this time not 100% syntactical correct code, but it’s has already proven useful.

If you are interested in this tool it is available to download here.

Updated version of Jaguar Graphics Convertor released

Our graphics convertor tool has had a minor update to allow it to function without needing you to install additional libraries.  It still makes use of the excellent ImageMagick libraries, but these are now statically linked into the binary.

So now it can still read all of the image formats, but is all contained in the single (larger) exe.

It can be downloaded from here

Jaguar Graphics converter beta released

It’s been a long time in coming!  I initially wrote this tool many many years ago, then lost the source, but back then it worked only for a very very limited selection of BMP source files.  This has bugged me lots, so when I started re-looking at Jaguar development I rewrote it from scratch.  However, this time I have used the ImageMagick image processing libraries to enable support for pretty much every image format on the planet.  Spent a good few hours last night polishing off some of the rougher edges, and whipped it into an early beta release for people to use.  Still a lot to do, if there are any features you would like to see, drop me an email and we might be able to get them added.

The release can be obtained from the Developer > Jaguar Graphics Convertor section of this website.

Enjoy!