Sound Engine

Sound Engine News

SoundEngine 0.21 released

A much smaller than originally planned update, I was just too excited to get the new pad reading release out there, as well as the updated manual. As well as the release of this version I have also updated the website to include a list of known and resolved bugs.  If you find a bug […]

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Manual work

Another night spent working my way through the SoundEngine manual, version 0.21 nears launch, so there is a new feature to document, some old features I had forgotten to document (Thanks CJ for pointing those out 🙂 ) and a general tidy up here and there. Still hoping to have the next version out this […]

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Freeing up RAM and bus

Resources can be quite tight within the Jaguar system.  All though CPUs fighting for time on the bus, only 2MB of RAM, 4MB (mostly) of cart space.  Compromising assets to make a game fit or work isn’t something you want to do, especially the people that have created those assets 🙂 With that in mind […]

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Inclusion in Rebooteroids furthering feature development

It’s quite an exciting time in the U-235 bunker at the moment, work has been progressing nicely these last few weeks adding some extra features to the SoundEngine.  U-235 are very proud to have had our SoundEngine selected for use by Reboot in their RAPTOR Engine and the subsequent games based on this technology.  So […]

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Sound Engine 0.20 RELEASED!

It’s been far far too long, and not all of the features I hoped to get in this release are there, still plenty to do and add.  A significant bug was identified by Matmook of Jagware which would result in small looped samples sounding terribly off key.  This release fixes that bug. In addition to […]

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U-235 SoundEngine 0.19 released

A long time in coming but hopefully worth the wait! Additional effects, timing improvements, and some manual enhancements. Still plenty more to do on the engine, some tidying and new features coming hopefully soon 🙂

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U-235 SoundEngine 0.18 released

Complete rewrite of the sound rendering code has been made to improve tollerance of bus latency. This means that projects using the SE can now make more use of the system bus! more sprites! more pixels! clear audio! There are still finite limits as to how much can be tollerated, more work is being done […]

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U-235 SoundEngine 0.17 Released

A significant change to the API has been made which will allow (hopefully) increased ease of use, as well as more accurate rendering of tracker module effects. This change has also divorced the module parser from the Sound Engine allowing for greater flexibility with future SE developments and smaller code size! Next on the agenda […]

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U-235 SoundEngine 0.16 Released

Another small update in terms of features, mostly bug fixes. New sound engine command added “Slide to note at rate”, updates to the manual to hopefully improve clarity of some of the tables, and also details of which module effects are currently implemented. Lots of work still to be done, hopefully the next update will […]

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U-235 SoundEngine 0.15 released

It is now possible to choose your playback frequency from a selection of 8,12,16,24 or 32kHz. Some tidying up internally and other minor changes. A full changelog is included, only a minor update but worth getting out asap.

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