Sound Engine

Sound Engine News

U235 SoundEngine 0.24 released!

Proud to release the best most stable version of our sound engine to-date! Not just a simple set of extra features added but some significant improvements added in this release, as well as some annoying bugs being squashed. Unfortunately some of the improvements and fixes have required changes to how some commands are called, these […]

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U235 SoundEngine 0.23 released!

After a 4 year break, why not go for the other extreme? So here we are with roughly a week since last release!  and quite a bit done too (full details in the changelog). A significant change has been made to the way fine tunes in modules are handled, this has removed the need of […]

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SoundEngine 0.22 released

After over 4 years! unfortunately most of those years have been spent languishing in a variety of code repositories and not being developed.  Although along the way some bugs and omissions have been patched and a small amount of tidying up.  Nothing too ground breaking, equates for Joysticks are correct in this release and the […]

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SoundEngine 0.21 released

A much smaller than originally planned update, I was just too excited to get the new pad reading release out there, as well as the updated manual. As well as the release of this version I have also updated the website to include a list of known and resolved bugs.  If you find a bug […]

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Manual work

Another night spent working my way through the SoundEngine manual, version 0.21 nears launch, so there is a new feature to document, some old features I had forgotten to document (Thanks CJ for pointing those out 🙂 ) and a general tidy up here and there. Still hoping to have the next version out this […]

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Freeing up RAM and bus

Resources can be quite tight within the Jaguar system.  All though CPUs fighting for time on the bus, only 2MB of RAM, 4MB (mostly) of cart space.  Compromising assets to make a game fit or work isn’t something you want to do, especially the people that have created those assets 🙂 With that in mind […]

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Inclusion in Rebooteroids furthering feature development

It’s quite an exciting time in the U-235 bunker at the moment, work has been progressing nicely these last few weeks adding some extra features to the SoundEngine.  U-235 are very proud to have had our SoundEngine selected for use by Reboot in their RAPTOR Engine and the subsequent games based on this technology.  So […]

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Sound Engine 0.20 RELEASED!

It’s been far far too long, and not all of the features I hoped to get in this release are there, still plenty to do and add.  A significant bug was identified by Matmook of Jagware which would result in small looped samples sounding terribly off key.  This release fixes that bug. In addition to […]

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U-235 SoundEngine 0.19 released

A long time in coming but hopefully worth the wait! Additional effects, timing improvements, and some manual enhancements. Still plenty more to do on the engine, some tidying and new features coming hopefully soon 🙂

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U-235 SoundEngine 0.18 released

Complete rewrite of the sound rendering code has been made to improve tollerance of bus latency. This means that projects using the SE can now make more use of the system bus! more sprites! more pixels! clear audio! There are still finite limits as to how much can be tollerated, more work is being done […]

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