Another small update in terms of features, mostly bug fixes. New sound engine command added “Slide to note at rate”, updates to the manual to hopefully improve clarity of some of the tables, and also details of which module effects are currently implemented. Lots of work still to be done, hopefully the next update will be more significant.
It is now possible to choose your playback frequency from a selection of 8,12,16,24 or 32kHz. Some tidying up internally and other minor changes. A full changelog is included, only a minor update but worth getting out asap.
It’s been a fun few months working on this little gem, but now its time to unleash it on the world. There are still things to be done, and bits to be fixed but we cannot wait any longer to get this out there. Check it out here
Other great SoundEngine releated news! I am extremely pleased to be able to announce that the lovely people at Reboot have decided to include the SoundEngine in their excellent Raptor game engine. Cheers guys