Inclusion in Rebooteroids furthering feature development

It’s quite an exciting time in the U-235 bunker at the moment, work has been progressing nicely these last few weeks adding some extra features to the SoundEngine.  U-235 are very proud to have had our SoundEngine selected for use by Reboot in their RAPTOR Engine and the subsequent games based on this technology.  So it’s obviously a great honour to have our work also be ported into the upcoming release Rebooteroids!

Working closely with the guys in Reboot to meet the needs of Rebooteroids highlighted a new feature for the SoundEngine, Pad & spinner code!  Now the SoundEngine takes care of polling pad 1 & 2, presenting the state of the pads as two individual bitmaps.  Spinner code has also been added to allow the reading of rotary controllers.

At this time the code is only present in the custom build of the SoundEngine, but these features will of course be ported into full general releases of the SoundEngine.  Pad read code is planned to be included in the next release, with spinner reading code coming in a release after that most likely.  The next release of the SoundEngine will hopefully be in February this year assuming no big hitches with the development or available time.

Big thanks to Cyrano Jones of Reboot for the suggestion and various code fragments and feedback.